Designer & Prototyper

Making Ideas Playable

I'm a game designer, developer, and prototyper, working with cutting-edge tech to bring ideas to life. I've worked on projects for Disney, Meta, Warner Brothers, and multiple startups.

Whether I'm working on innovative narrative systems, or designing experiences that bridge the physical-digital divide, I thrive on working with cross-functional teams to execute on ambitious ideas that will truly amaze and delight players.

Work History

Selected collaborations and roles focused on prototyping

Freelance · Remote · Nov 2021 – Present & Jun 2016 – Nov 2018

Game Design / Development / Prototypes

Design, prototyping, and development on projects for Disney, Meta, Warner Brothers, and multiple startups and small businesses.

  • Immersive Interfaces: Designed interaction prototypes and LED animations for the Harry Potter MagicCaster wand, creating “in-world” feedback native to the narrative.
  • AI-Powered Narrative Design: Designed and prototyped an AI-powered detective game demo, focusing on state-based outcomes and narrative integrity.
  • Empathetic Interaction: Designed and prototyped a virtual companion that guided users through dream explorations, as an empathetic and understanding guide.
  • World Building: Developed GDDs and wireframe flows for multiple Horizon Worlds VR projects with Media.Monks.
  • Sensory Experiences: Collaborated with audio designers to create interactive, playable music exhibits for the Grammy Museum.
  • Game Feel: Defined design parameters for MELS, a machine learning-powered physics game.
  • Recognition: Finalist for the Games for Change "Most Significant Impact" award, 2019.
Magnopus · Los Angeles, CA · Dec 2018 – Nov 2021

Game Design / Prototypes

Rapid prototyping for AR, VR, and custom-installation games and experiences.

  • Design Lead: Led cross-functional teams as the player advocate and design voice, across AR, VR, and Physical experiences.
  • System Documentation: Authored comprehensive design docs for AR, VR, and custom-installation games.
  • Rapid Iteration: Led ideation and interaction prototyping for high-stakes, confidential interactive projects.
  • Player Experience: Specialized in game-feel tuning, including locomotion and camera systems, to enhance emotional immersion.
Disney · Glendale, CA · Oct 2013 – May 2016

Game Design / Prototypes / Content Development

Game designer and content developer for Playmation, a screenless gaming experience using physical toys.

  • Complex Gameplay Loops: Designed missions and mechanics for Playmation, a screenless, system-heavy gaming experience using physical toys.
  • Cross-Functional Collaboration: Partnered with multidisciplinary teams to align narrative storytelling with physical hardware and digital systems.

Contact

If you have a game, system, or interactive experience you'd like to explore, I'd be happy to chat. I can help you scope a lean prototype, suggest possible directions, or jump into an existing workflow.