Design, prototyping, and development on projects for Disney, Meta, Warner Brothers, and multiple startups and small businesses.
- Immersive Interfaces: Designed interaction prototypes and LED animations for the Harry Potter MagicCaster wand, creating “in-world” feedback native to the narrative.
- AI-Powered Narrative Design: Designed and prototyped an AI-powered detective game demo, focusing on state-based outcomes and narrative integrity.
- Empathetic Interaction: Designed and prototyped a virtual companion that guided users through dream explorations, as an empathetic and understanding guide.
- World Building: Developed GDDs and wireframe flows for multiple Horizon Worlds VR projects with Media.Monks.
- Sensory Experiences: Collaborated with audio designers to create interactive, playable music exhibits for the Grammy Museum.
- Game Feel: Defined design parameters for MELS, a machine learning-powered physics game.
- Recognition: Finalist for the Games for Change "Most Significant Impact" award, 2019.